home - about - showreel - clients - contact - blog


Sunday, 4 July 2010

Because you have to start somewhere.....

I have been playing around with modeling the human body again, and I am happy to be able to see improvement since my earlier work. I still need soooo much more practice to join the level of my peers, but y'know, gotta start somewhere!

human model08

human model08

3 comments:

  1. This is kool, how do you capture all the muscles and everything? Is that in maya or is it a seperate package?

    ReplyDelete
  2. i did this in maya, im not sure how your meant to do it quite yet, this was an attempt at making a basic shape, then adding geometry in order to build up definition slowly, however i think i need to add a lot more as this result looks kinda soft and weak :)

    ReplyDelete
  3. Oh ok, kool. Yeah i've spent the afternoon making a human model in Maya but it looks all rigid. I've still got to rig it though, so that should be interesting.

    ReplyDelete