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Monday, 12 July 2010

why you use sub-div surfaces in conjunction with polygonal modeling

I have been learning how switching your model between polys and sub-divs can really let you model in a whole new way. the best way i can think to describe it is that modeling with polys is like carving out of wood, which is the best way to build up a primary form to work with. Then sub divs are like changing your model from wood to clay, alowing you to sculpt curves easily without creating creases  or unwanted hard lines in your work. by using a combonation of the 2 i think you can very quickly get the results in your model that you are after. Here is my video explanation of the two, displayed by first a poly model, then the same model after around 10 mins of sub-div editing:



CartoonGuy05 - improved definition

Un-Incredible Animation

I decided to try rigging my character again tonight, and i had more luck with figuring out weights ect. I havnt really watched or read much about rigging so most of its guess work at this stage. Here is what i came up with:



body animation.0408

Sunday, 11 July 2010

Mr Incredibles not-so-incredible brother

Here is how i spent a  very relaxing sunday. I have tried realistic modeling of a male and female, and so that i didnt just repeat the same exercise i tried modeling a pixar like character. It is a totally different experience modeling a character, than a realistic rendition as you feel a lot more confident about your work. I also used this as an excuse to add lots of fat and weight to this model. here is what i came up with in around 6 hours:

CartoonGuy03 - adding fat

fat guy02

fat guy03

fat guy04

Screen shot 2010-07-11 at 20.58.08

just a bit of fun...

last night i played about with rigging and painting weights, not on a quest for perfection, but just because it was really fun to think about unique ways to do it! here is what i came up with:

Saturday, 10 July 2010

Because i couldnt stand it....

I have updated the problem with the packs on the abdomen as it was really irritating me!

here are the results:

pack refined

Male Muscle

After my experiments with curvy female topology yesterday i wanted to try the more rigid male chest and abdomen. I was very careful only to add edge loops where needed, and i concentrated on having a good flow around and over the muscles and chest. Here is what i came up with in around 3 hours, I am quite happy, although the mirroring was done very quickly at the end so i wasn't able to add the definition between the abdomen packs:

male1.

male2.






male3.

Screen shot 2010-07-10 at 20.30.06

Friday, 9 July 2010

Female Topology

I have been playing with creating good topology around the female form. I choose this form as it involves many curves and therefore a great excuse to concentrate on edge loops rather than detailed geometry. Here is what i came up with:

Screen shot 2010-07-09 at 14.19.56

female06

female01

female02

Sunday, 4 July 2010

Because you have to start somewhere.....

I have been playing around with modeling the human body again, and I am happy to be able to see improvement since my earlier work. I still need soooo much more practice to join the level of my peers, but y'know, gotta start somewhere!

human model08

human model08

Homage to LBP!

using some competition leaflets for some drawing competition as reference, i decided to spend my saturday afternoon paying respect to one of the best games ever!

SACK13

SACK13

The iDrill

just a maya doodle project purely for fun.

drill1

drill1

drill1