I had a tech training session today, and i went through the tutorial given on how to make
a human model in Maya.
When I got home, i wanted to do the exercise again, this time without instruction. I started by drawing out 2 profiles of a female figure, then scanned and modeled around them. i only used one poly as i found merging three or more together was a bit fidlely, although saying that i didnt try moulding the fingers or toes this time.
Thursday, 18 February 2010
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