home - about - showreel - clients - contact - blog


Monday 27 September 2010

effects.

ok, so the last couple days have involved me filming myself doing strange things in the hope of composting them with some effects. These are the first two i have come up with:

Juggling Distant Suns:



Doppelganger Gunfight:

Thursday 23 September 2010

petite le voleur: a 14 day project

 

So i've come to the end of this 2 week project and i am extremely pleased with the results! I started out with the intent to make a really nice piece of character animation, finnessed to perfection, but soon into the start of the project, i found my own skills to be a poor limitation. So instead i thought that i would make the goal of this project a learning based one. yeah sure the end result isn't great, but the resulting knowledge i have gained made it worth it.

By seeing a character through from pre production to rendering has taught me a huge amount about each of the stages:

-modelling
-texturing
-rigging
-painting weights
-animating
-lighting
-rendering

I have found that of course i still have a huge amount to learn, but i've also proved that with only a year of learning maya, one can produce a satisfactory short film. I hope you enjoyed watching it even half as much as i enjoyed making it!

Friday 17 September 2010

Day04



ok so just a quick update on the progress i made yesterday. I've completed 6 shots out of 18, and with friday here already i'm planning to extend my deadline so i get the work all done.

Wednesday 15 September 2010

Day 3 - the story and enviroment

ok so not much of a story as suck, just sorta how it runs.



So today i worked on this animatic, concerntrating on timings of shots and what happens during them. Although this is an animatic, i would like the final outcome to look a lot different to this. this may sound confusing, but i am really enjoying the freedom i've given this porject so far, so if somthing else feels more right some where down the line, i'll run with that.

The next stage in this 5 day project will be to finalize the enviroment and prop models, then i can start completeing individual shots in duplicate maya scenes. I havnt seen or heard anything to make me want to work this way, its just what felt right earlyer whilst making the animatic.

Tuesday 14 September 2010

Day 2 - progress so far.....



Ok so today i finished the rig and tested it a couple times and found it satisfactory. I haven't mentioned yet but i am planning a few scenes in which this character is a thief. Below is a test i did to re-familiarize myself with the basics of character animation and walk cycles. By no means a great piece of animation but i'm still pretty happy with it for a few hours work.

This week's task: make a character animation

Hey, so yesterday and today i have made great headway in my project for the week. It had occured to me that i dont really have any stong character animation within my portfolio/showreel. this isnt a major problem as i don't really want to be an character animator as such, however that dosnt mean i dont want to learn it as i think every area of 3D animation relys and depends upon knowledge in all of the other areas to make a good final piece. Below is a quick render i did to see possible problems when animating some simple movement. From this i can see i will need to re-address the painted weights around the shoulders and hips. other than that i am quite happy with this model. I'm not going for perfection first time or anything niave like that, however i have set aside 5 days for this task, so I've got time to improve certain areas.

Test render:


Here is the reference i drew up before hand. I read in some of my books that often you will be given a simple image as opposed to detailed blueprints of a character so i tried to model this way instead. over the process of modeling the character did change somewhat, but for the best i think. I had only spent an hour or so coming up with the concept and reference so it was a very mailable process.

Thursday 9 September 2010

Advertising Mock-up: Mini Cooper



I wanted to use a nice render of my Mini Cooper model in something and this sprang to mind. it was very simple to put together and I'm pleased with how it looks.

Wednesday 8 September 2010

Loading Screen



why not.

Temple Music; A Conclusion.

So Temple music has reached an end. The client was very specific in their new boards, which i followed 100%. It wasnt a situation where i could add my own style or anything new so I do not claim ownership of the final piece. I still liked the old one. Heres the one they went for:

Tuesday 7 September 2010

Photo-realistic modeling project: Mini-Cooper

Mini_DONE1

After a weekend off from producing, I decided to get straight back in with some photo realistic modeling. I choose the Mini Cooper for its personality and style. I'm pleased with the results and with the time taken; around 8 hours spread over 2 days.

I plan to make this an animated project and I am now working on an environment for this model to coast around in. Below is a test i did today to better understand the technical implications of this kind of project. Enjoy the Playstation1 Style renders!


Free desktop background: 1440x900



 Teaser:


Mini_DONE2

Mini_DONE4

Mini_DONE3