Today i spent most of my time doing tutorials on texture nodes in Maya. It got pretty confusing towards the end but thank god i made notes. But after 8 hours of learning, i was eager to create. Below is a view of the earth I produced using just 2 un-edited Nurbs sphears with shader networks attatched. A huge combonation of nodes were used (probably quite in-expertly) so I wont try and name them now. The end result looks good enough I think, if i was to repeat this exercise i would focus on getting specific land masses formed so as to show them off with close ups.