This is kool, how do you capture all the muscles and everything? Is that in maya or is it a seperate package?
i did this in maya, im not sure how your meant to do it quite yet, this was an attempt at making a basic shape, then adding geometry in order to build up definition slowly, however i think i need to add a lot more as this result looks kinda soft and weak :)
Oh ok, kool. Yeah i've spent the afternoon making a human model in Maya but it looks all rigid. I've still got to rig it though, so that should be interesting.