Thursday, 22 July 2010

Sony Vaio Mouse



for a break from tutorials today i just decided to try modeling an object....close at hand. sorry, i hate puns. anyway, i used a number of different techniques to easily construct the shape without throwing in millions of verts. bot polys and nurbs were used and the vaio logo was very un-expertly placed as i am still pretty clueless about texturing. i took some reference images, but i didnt actually bother importing them to image planes, as im not sure this is always the best way to approach a model.

mousesource

mousemodel01.047

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